[EM] DSV, NES, & SMA
MIKE OSSIPOFF
nkklrp at hotmail.com
Tue Feb 17 00:15:01 PST 2004
James--
You wrote:
I've just now finished going over your reply about anti-reversal
enhancements. I've made a couple of notes for a reply, but first things
first:
You mentioned a few methods which I haven't heard of: NES, DSV, and SMA.
Would you mind telling me how those work? They sound interesting. I'm
assuming that they don't stand for Nintendo Entertainment System or Deep
Sea Voyager.
I reply:
DSV:
Yes, when Lorrie Cranor named her proposal DSV, that used the same initials
from the "Seaquest" tv show. And what a disappointing show that was.
Scheider was much better in _Jaws_. Well, I can't say that I know for sure
which came first, Sequest or Cranor's DSV. I heard of Cranor's DSV much
later than the time when Seaquest was on tv.
DSV, outside of Seaquest, stands for Declared Strategy Voting. Though the
DSV versions discussed here use Approval as their base method, Cranor's used
Plurality.
Each voter rates the candidates numerically. These ratings are used for
making Plurality (or Approval, on EM) strategy for a series of simulated
elections. For instance, the first Plurality count is 0-info, and
Plurality's 0-info strategy is to vote for one's favorite. So each simulated
voter votes for hir favorite in the 1st simulatedPluality election.
But then, DSV calculates optimum Plurality strategy for each voter in each
subsequent simulated Plurality election, and that strategy makes use of
information from previous voting in the previous simulated Pluralitly
elections. Cranor, at her website that has her DSV paper, discusses a number
of ways of calculating that Plurality strategy. One maximizes one's
expectation in Plurality by voting for the candidate with the highest
strategic value. That depends on a voter's utility ratings, and on the Pij
estimates. Pij is the probability that if there are 2 candidates between
whom my ballot can make or break a tie for 1st place, then i & j are those 2
candidates.
The Pij are called, at that website, pivotal probabilities. There's a page
of the website entitled "Calculation of Pivotal Probabilities", or something
like that.
She describes a number of ways of calculatinlg those Pij.
On EM there's been interest in DSV. Here, Approval is the base method for
DSV.
Several list members have suggested interesting and creative refinements for
DSV(Approval), new ways to estimate best Approval strategy based on the
voting results so far.
Cranor suggested 2 kinds of DSV: Batch and Ballot-By-Ballot. Both of those
kinds of DSV(Approval) have been discussed on EM.
I'll get to NES later in this posting, but it seems that DSV & NES have
properties very similar to wv. NES is a little easier to study than DSV, and
seems to share wv's compliance with the majority defensive strategy
criteria. More about NES after SMA.
SMA:
Because DSV & NES have properties so similar to wv, I was interested in
other possible ways of designing methods that, while different from wv,
would share wv's criterion compliances. SMA was what I devised. It stands
for Smith Majority Approval:
Balloting: Rank balloting, with Approval cutoff. Truncation & equal ranking
permitted.
Delete from the ballots every candidate who isn't in the Smith set.
If that leaves more than one candidate undeleted, then delete every
candidate who has a majorityi defeat that isn't in a cycle of majority
defeats, unless every candidate has such a majority defeat.
If that leaves more than one candidate undefeated, then elect the candidate
who is above the Approval cutoff of the most voters.
Of course, as was suggested by others, Any ballot Approvaing all of the
undeleted candidates would be adjusted so that it would un-approve one of
them. And any ballot disapproving all the remaining candidates would be
modified so that it would approve one of them. These changes are easily made
based on that voter's ranking.
[end of SMA definition]
SMA doesn't really improve on wv significantly if at all. So I don't really
propose SMA, except in the event that there turned out to be a significant
improvement over wv.
NES:
Nash Equilibrium Selection.
Alex, some time ago, suggested a method that would elect the candidate(s)
who, based on the voted rankings, could win at Nash equilibrium in Approval.
Now, Allex said that he wasn't proposing that as an actual method proposal,
but was just mentioning it for some other purpose. But NES appears to fully
share wv's advantages. I was interested in NES because it might
automatically get rid of the incentive to rank all the better set candidates
equal in 1st place, for the voter who considsers the candidates to be in 2
sets such that the merit differences within the sets is negligible compared
to the merit difference between the sets.
To avoid repeating that long wording (well maybe just once), let me define
an "ideal" method.
A method is "ideal" if:
1. It meets the 4 majority defensive strategy criteria.
AND
2. A voter who considers the candidates to be divided into 2 sets such that
the merit differences within each set are negligible compared to the merit
diference between the sets won't have strategic reason to rank the
better-set candidates equal in 1st place.
[end of definition of an ideal method]
I call that "ideal", because it surely is the best that any method can do.
Though NES, and probably DSV too, share wv's criterion compliances, they
also share its susceptibility to offensive order-reversal. Apparently
susceptibility to offensive order-reversal is a property of every method
that doesn't have worse strategy problems.
I was interestred in NES and DSV because they might be ideal.
As I was sayingl, DSV & NES can have any method as a base method, including
Approval, wv, SMA, themselves, or eachother.
I'd considered that maybe NES(Approval), NES(wv), or NES(NES(wv)) might be
ideal.
But the better wv methods, SSD, BeatpathWinner/CSSD, RP, & SD can be made
ideal by adding the automatic equal ranking line option (AERLO):
If a voter chooses AERLO, s/he indicates a line in hir ranking such that if
there's a circular tie with members above & below that line, and no
above-line candidates win, then that voter wants to promote all the
above-line candidates to 1st place and have the count repeated.
[end of AERLO definition]
Since wv can be made ideal in that way, that reduces the need for NES or
DSV. Those methods, as interesting and appealing as they are, probably don't
improve qualitatively on wv with AERLO.
But, just looking at one example, ballot-by-ballot DSV(Appreoval), with
Approval strategy determined as suggested by Forest & Rob LG, seemed to make
a more difficult requirement for successful offensive order-reversal than wv
does. I tried my usual 40,25,35 example, and with ballot-by-ballot DSV the
uncountered offensive order-reversal failed, though it would succeed in wv.
That certainly doesn't mean that successful offensive order reversal is
impossible in ballot-by-ballot DSV--it just suggests that that method might
have a somewhat more difficult numerical requirement for the conditions for
successful offensive order-reversal. And anyway, that was just from looking
at one example.
But whether or not DSV & NES are needed for practical reasons, and whether
or not they're qualitilativelly better than wv, they're still valuable,
because for those ideal-based methods to have the properties of wv is a
further argument for wv.
Here's how I defined NES:
Nash equilibrium definition for voting:
An outcome is a Nash equilibrium if there isn't a set of voters who can, by
changing their ballots, improve the outcome for themselves if no one else
changes their ballot.
Balloting: Rank balloting. Truncation & equal ranking permitted. Maybe have
Approval cutoff.
The winner is the candidate who, based on the voted rankings, could win at
Nash Equilibrium when a particular specified base method is used.
Outcome X keeps outcome Y from being a Nash equilibrium if some set of
voters can improve on Y by making X.
If there are no Nash equilibria, then the tie consists of the candidates who
win in outcomes that keep other outcomes from being Nash equilibria.
If there are 2 or more candidates who can win at Nash equilibria, then the
tie consists of them.
If there's a tie, then the winner is the tie-member who is included in the
most rankings.
If the balloting includes Approval cutoff, then the winner of the tie is the
tie-member who is above the Approval cutoff of the most voters.
[end of NES definition]
I'd considered calling NES "Nash Equilibrium Winner" (NEW), but that sounded
too promotional.
Well maybe...
I've sometimes asked how good a voting system can be. A voting system can be
as good as wv with AERLO, and NES, & and probably DSV.
As I've said, wv, NES, & DSV can benefit from all the anti-order-reversal
enhancements that I've suggested, under conditions where offensive
order-reversal is considered a problem.
Mike Ossipoff
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