[EM] Teetor Totter Tiebreaker Method
DEMOREP1 at aol.com
DEMOREP1 at aol.com
Fri Aug 10 14:39:19 PDT 2001
Kids play on teetor totters -- a beam with a fulcrum in the middle.
A kid sits on each end of the beam and goes up and down. Great fun (if one
is a kid).
Modifying it for elections (less fun, more math) --
If there is NO Condorcet Winner in the single winner case, then just do
simple torque math from physics.
Odd number of choices-
Place Votes
1 2 3
A A1 A2 A3
B B1 B2 B3
C C1 C2 C3
For each choice -- do 1st place minus 3rd place votes.
The net torque/tilt will be down left (positive) or down right (negative).
Highest positive wins.
See below note for 5, 7, etc. math.
Even number of choices
Place Votes
1 2 3 4
A A1 A2 A3 A4
B B1 B2 B3 B4
C C1 C2 C3 C4
D D1 D2 D3 D4
The fulcrum (mid point) is 2.5.
For each choice -- do (1st minus 4th) x 1.5 plus (2nd minus 3rd) x O.5.
Highest positive wins.
For 5, 7, etc. odd choices the multipliers would be whole numbers.
As usual --- since place votes ONLY show *relative* votes, using a YES/NO
vote on each choice would show more accurate *absolute* votes.
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