<div dir="auto"><div>Which reminds me that "sorted margins" methods are unlikely to be monotone in general.</div><div dir="auto"><br></div><div dir="auto">We've been using sorted margins for symmetry purposes, but it's probably better to sort in both directions and then use the stronger beatpath as the finish order. At least in this example it would yield monotonicity (I'm pretty sure).</div><div dir="auto"><br><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr">El lun., 3 de ene. de 2022 2:04 a. m., Kristofer Munsterhjelm <<a href="mailto:km_elmet@t-online.de">km_elmet@t-online.de</a>> escribió:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On 03.01.2022 02:42, Forest Simmons wrote:<br>
> How about this for inclusion/exclusion:<br>
> <br>
> Each voter scores candidates between minus 100 percent and positive 100<br>
> percent. <br>
> <br>
> The candidates' total scores (over all ballots) are tallied.<br>
> <br>
> The list is sorted pairwise with priority swaps going to pairs with<br>
> minimum absolute difference in their scores.<br>
> <br>
> The sorted list determines the finish order.<br>
<br>
I really ought to make a program where one can just slot in methods and<br>
see their criterion compliances, strategy resistance, etc.<br>
<br>
Quadelect was sort of meant to be this, but C++ isn't exactly the most<br>
compact language as far as extensibility goes.<br>
<br>
-km<br>
</blockquote></div></div></div>