<HTML><BODY>> From: juho4880@yahoo.co.uk<br>

><br>

> One more tool that can be useful in some situations is the<br>

> hierarchical structure of the states/parties. To guarantee that<br>

> certain set of states/parties will not be underrepresented they could<br>

> form a team/alliance. When seats are allocated to that team they<br>

> could lose (in typical allocation methods) only one seat to rounding<br>

> errors instead on many of them losing a seat. Geographic alliances<br>

> would maybe be more natural than e.g. an alliance of small states.<br>

                                                                                                                                                            
<br>

What about sorting the States based on population and then splitting<br>

them into 2 groups such that the total population in each group is as<br>

equal as possible.<br>

                                                                                                                                                            
<br>

The fractional seat is then split between the 2 groups based on (Webster?)<br>

... or maybe Webster should be used directly?<br>

                                                                                                                                                            
<br>

This is then applied to each group recursively.<br>

                                                                                                                                                            
<br>

If any State ends up with zero seats, it is removed from the process<br>

and given a seat directly.  The process is then re-run, until it<br>

completes with all remaining States getting at least 1 seat.<br>

                                                                                                                                                            
<br>

This pretty much is forced to be unbiased between small and large States<br>

size.  However, perhaps it would be biased in other ways.<br>

                                                                                                                                                            
<br>

An additional rule could then be that States are allowed to form groups<br>

'manually', and manual groups cannot be split in two by the algorithm<br>

(until the group being processed is the manual group itself).<br>

                                                                                                                                                            
<br>

><br>

> I already mentioned the different voting power. A simple method in<br>

> that direction would be to elect one representative from every state<br>

> and give her voting power in relation to the number of people she<br>

> represents. Or maybe large states would be given n seats with 1/n of<br>

> the voting power of the state etc. Maybe the building where these<br>

> representatives will work has a fixed number of physical seats =><br>

> fill those seats and allocate voting power according to that.<br>

                                                                                                                                                            
<br>

The logistics of this would make the legislature less efficient.  One<br>

possible rule would be that all Representatives must have voting<br>

strengths between 0.9 and 1.1 and a detailed count only happens if<br>

the vote is close (or if there is a motion demanding it).<br>

<br>

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