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<div> > On Nov 7, 2006, at 5:48 AM, raphfrk@netscape.net wrote:<br>

><br>

> > From: bolson@bolson.org<br>

> ><br>

> > > Since that grows all the districts in parallel, but approximately<br>

> > doubling districts at each step, at the end<br>

> > > you'll have some districts with about double the population of<br>

> > other districts.<br>

> ><br>

> ><br>

> > Yea, I <span class="correction" id="">sorta</span> said that at the end.<br>

> ><br>

> > I think that breaking the country up into simple blocks could allow<br>

> > similar algorithms though.<br>

><br>

> Such data is available.<br>

> http://ftp2.census.gov/census_2000/datasets/Summary_File_1/<br>

><br>

> For example, California is split up into 533163 little blocks. Only<br>

> about 330,000 of them are actually populated. They cut the map into<br>

> lots of little pieces.<br>

                                                                                                                                                           
 <br>

I had a look at that too, and yeah, they are complex.<br>

                                                                                                                                                           
 <br>

Block groups are a little less complex.  However, the sometimes have a<br>

block group contained entirely within another block group as an<br>

island.<br>

                                                                                                                                                           
 <br>

Another issue with blocks, was working out their geographic<br>

 information.<br>

                                                                                                                                                           
 <br>

I managed to get both at the block group level, but not at the<br>

block level.<br>

                                                                                                                                                           
 <br>

Are blocks always completely contiguous ?<br>

                                                                                                                                                           
 <br>

In any case, I think the real problem is that they collect <span class="correction" id="">alot</span> of<br>

data which is irrelevant to selecting districts.  This is what<br>

makes the file format so complex.<br>

                                                                                                                                                           
 <br>

Also, are blocks actually hard to change ?  If the are easy then<br>

by modifying them, you can have some control of the end<br>

districts.  However, that would be a hell of <span class="correction" id="">alot</span> less control<br>

than being able to draw the lines any way a person wants.<br>

                                                                                                                                                           
 <br>

What about just splitting the State into grid of 1km by 1km squares<br>

and then allowing the legislature to (once off) move the boundaries<br>

up to 500m in any direction.  Also, they wouldn't be allowed<br>

to cause a cross over of the boundaries or change the<br>

connectivity.  The end result is a grid that can for almost<br>

all purposes be assumed to be a square grid.  This makes<br>

the algorithms easier to get to work, the data easier to understand<br>

and a clear result from the algorithm.  They wouldn't have to<br>

deal with floating point <span class="correction" id="">geo</span> data.  The districting algorithm<br>

would just assume a square grid and be given the population<br>

per "square".<br>

                                                                                                                                                           
 <br>

In practice, it would probably have to be defined in terms of<br>

<span class="correction" id="">longitude</span> and latitude rather than squares.  For example,<br>

the grid lines might be at 0.01 degree intervals running E-W<br>

and N-S.  If my calculations are correct, that gives around<br>

1km edges.<br>

<br>

However, some cities have a population density of greater<br>

than 10k per square kilometer.<br>

<br>

It might be worth allowing grid "squares" that have greater<br>

than (100?) people to be further sub-divided.  However, they <br>

would be required to maintain proper connectivity.  <br>

<br>

It all comes down to how accurate the result needs to be.  Also,<br>

even if some boxes have a large population, other smaller <br>

blocks can be used to even things out.<br>

<br>

</div>

<div> </div>

<div style="clear: both;">Raphfrk<br>
--------------------<br>
Interesting site<br>
"what if anyone could modify the laws"<br>
<br>
<span class="correction" id="">www</span>.<span class="correction" id="">wikocracy</span>.<span class="correction" id="">com</span></div>
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