[EM] Sims with random candidate allocation, 1D and 2D
Leon Smith
leon.p.smith at gmail.com
Thu Jun 10 18:25:04 PDT 2010
Two questions...
What do all the different abbreviations mean? Not being a voting
theory specialist, sometimes I have a pretty good idea of what your
abbreviation means, other times I don't. Are they semi-standard
abbreviations that appear in literature somewhere?
Are you willing to share your simulation code, as open source
software for people to review?
Best,
Leon
On Thu, Jun 10, 2010 at 5:07 PM, Kevin Venzke <stepjak at yahoo.fr> wrote:
> Hello,
>
> I've set up my simulation to be able to run repeatedly, and randomly toss
> the candidates out. I've changed distance to be taxicab. As the issues
> seem to be more independent than I first was thinking, I got rid of the
> voters having to be cast within a certain distance of the origin, which
> means they lie in a square (in 2D elections) rather than a circle.
>
> There are a few new methods here. I found that I mistakenly implemented
> sincere CdlA rather than truncated CdlA, so I renamed the old one
> "CdlASnc" and added the correct method as "CdlA".
>
> I added back Raynaud(wv), 2-slot MMPO, and sincere Majority Favorite//
> Antiplurality (MAP), as well as sincere Antiplurality.
>
> The program dumps all the results to a file that I've loaded into a
> database in order to look at "pairwise comparisons" of methods, and
> similarity of methods, and attempt to figure out what causes them to
> differ.
>
> I don't have a lot of trials (a few thousand, though each trial is made
> up of thousands of elections) so I wouldn't take these as the final
> word necessarily...
>
> The format is:
> Method, % elect best, % elect worst, % of times the method ranked in the
> top third of all methods, then middle third, and final third, average
> distance, average normalized distance.
>
> The reason I note how often each method was in the top/middle/bottom
> third is that I noticed some methods were all over the place in where
> they ranked, while other methods didn't move around much.
>
> Note that a method having superior average distance to another method
> doesn't necessarily have superior average normalized distance.
>
> The sort order is increasing average distance (which is the utility
> metric here).
>
> One-dimensional elections:
>
> Method BestC WorstC Top Middle Bottom Dist DistN
> CdlASnc 91.8% 1.1% 87.3% 10.4% 2.2% 52.978 1.306
> MMstrict 91.8% 1.1% 97.2% 2.6% 0.1% 53.010 1.314
> Bucklin 90.4% 1.4% 79.0% 10.2% 10.8% 53.044 1.453
> DAC 89.6% 1.4% 61.8% 29.6% 8.7% 53.049 1.481
> MAP 91.8% 1.1% 94.1% 4.8% 1.2% 53.155 1.359
> RangeNS 83.3% 0.4% 46.4% 21.8% 31.8% 53.237 2.083
> ApprPoll 81.2% 1.3% 52.0% 19.7% 26.9% 53.442 3.060
> QR 84.1% 2.0% 33.2% 66.1% 0.7% 53.471 2.831
> DSC 83.0% 1.5% 53.1% 40.5% 6.4% 53.474 2.656
> C//A 81.0% 1.8% 13.3% 78.9% 7.8% 53.510 3.074
> MMWV 81.0% 1.8% 17.3% 72.7% 10.1% 53.510 3.075
> CdlA 82.5% 1.5% 25.1% 62.1% 12.8% 53.585 2.786
> ApprZIS 77.0% 0.9% 58.5% 13.2% 28.2% 53.593 3.841
> 2sMMPO 81.1% 1.3% 42.6% 28.6% 28.8% 53.602 3.004
> MMmarg 78.1% 3.0% 5.9% 62.4% 31.7% 53.762 3.983
> IRV 79.1% 3.6% 1.1% 67.9% 31.0% 53.851 4.216
> SPST 78.3% 2.5% 27.0% 44.1% 28.9% 53.996 4.245
> MMPO 76.7% 4.4% 4.4% 34.8% 60.8% 54.017 4.877
> IRV-tr 76.3% 4.1% 0.1% 42.7% 57.2% 54.110 4.924
> Raynaud 76.8% 4.4% 1.6% 34.4% 64.0% 54.139 4.841
> QR-tr 76.0% 4.5% 0.1% 39.2% 60.7% 54.200 5.221
> VFA 73.3% 4.0% 11.3% 21.0% 67.6% 54.377 5.630
> DSC-tr 71.8% 5.4% 13.1% 20.0% 66.9% 54.796 6.735
> FPP 70.4% 8.2% 7.9% 12.8% 79.3% 55.249 8.487
> Antip 44.8% 0.0% 8.8% 16.3% 74.9% 60.119 26.835
>
> Two-dimensional elections:
>
> Method BestC WorstC Top Middle Bottom Dist DistN
> RangeNS 86.1% 1.1% 81.1% 7.4% 11.5% 113.559 2.470
> ApprPoll 83.6% 2.2% 72.6% 13.0% 14.2% 113.948 3.696
> Bucklin 83.9% 2.4% 76.7% 16.1% 7.1% 113.954 3.651
> DAC 83.9% 2.4% 71.6% 23.8% 4.7% 113.966 3.653
> ApprZIS 82.4% 1.7% 66.3% 16.0% 17.7% 114.009 3.641
> MMstrict 83.1% 2.4% 77.4% 18.6% 4.0% 114.089 3.961
> CdlASnc 82.3% 2.8% 58.6% 27.0% 14.4% 114.247 4.309
> MAP 81.4% 2.9% 51.9% 20.7% 27.4% 114.362 4.695
> CdlA 81.1% 3.3% 20.6% 61.0% 18.3% 114.370 4.686
> QR 81.1% 3.3% 26.1% 65.5% 8.4% 114.456 4.839
> DSC 79.9% 2.8% 43.4% 37.0% 19.5% 114.536 4.882
> C//A 80.5% 3.6% 17.4% 73.0% 9.6% 114.561 5.033
> IRV 79.8% 3.8% 12.8% 70.2% 17.1% 114.668 5.359
> MMWV 79.9% 4.0% 12.5% 59.2% 28.3% 114.701 5.343
> MMmarg 79.7% 4.2% 15.9% 59.7% 24.4% 114.746 5.477
> IRV-tr 78.5% 4.7% 5.9% 56.2% 37.9% 114.985 6.057
> QR-tr 78.3% 4.9% 6.1% 51.7% 42.2% 115.062 6.284
> Raynaud 78.5% 5.3% 4.4% 37.9% 57.8% 115.089 6.261
> SPST 77.0% 4.1% 19.9% 33.9% 46.3% 115.143 6.300
> VFA 75.9% 4.5% 17.8% 25.8% 56.3% 115.325 6.754
> MMPO 76.9% 7.3% 3.9% 22.5% 73.6% 115.827 7.857
> DSC-tr 74.3% 6.0% 15.4% 16.8% 67.8% 115.832 7.961
> FPP 73.6% 7.0% 10.3% 13.2% 76.5% 116.080 8.770
> 2sMMPO 77.0% 8.5% 25.6% 13.2% 61.2% 116.310 8.874
> Antip 62.5% 4.0% 16.7% 12.3% 71.1% 119.050 16.697
>
> I also tried out a hybrid, where the second dimension wasn't as large
> as the first, but it didn't seem to have unique results beyond being a
> compromise between the results of the 1D and 2D simulations.
>
> Kevin Venzke
>
>
>
>
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